Project Atlas: Emperor Parasols
Version: 1.1

Description
Replaces the meshes in the "Emperor Parasols" set with completely new, atlased versions to improve performance (reducing drawcalls) in areas where these meshes are used.

Installation
Install using a mod manager or copy "meshes" and "textures" folders to your Data Files directory.

If you use a mushroom texture replacer, you can use the "emperor_parasol_atlas_generator.bat" to patch the texture atlas with your replacer.
You will need to have Image Magick (https://www.imagemagick.org/script/download.php) installed [during the installation process, select options "Install legacy utilities (e. g. convert)" and "Add application directory to system path"]. Then move the .bat file into your "Textures" folder and run it.
Be warned that it requires all textures to be present as loose files and requires them to have the same relative proportions as vanilla. If they're not the same aspect ratio, they must be resized first.
The resulting atlas should have 1:2 (Width:Height) proportions. If the atlas proportion are correct and yet you get white meshes ingame or want to scale down a texture for any other reason then open the patcher with notepad and follow the instructions at the top.

Textures used in the atlas (correct proportions):
tx_emperor_parasol_01.dds (1:1)
tx_emperor_parasol_02.dds (1:1)
tx_emperor_parasol_03.dds (1:1)

Contributor
Remiros

Credits
Melchior Dahrk - ReadME Base
Sataniel - Generator

Changelog
1.0 - Initial release
1.1 - Added the generator